![]() I seldom found attack spells themselves to be too useful though, but I've never really tried to build a weapon that was totally focused on Intelligence stat. ![]() Whereas my initial clear was a kind of mess that relied on Raging Ache for later encounters, my more recent foray was much breezier: the in-game manual is pretty darn useful! I also found affinity to be the least influential factor even though I tried to balance out the six types across my three main weapons. My most recent complete playthrough was a couple years ago and, like OP, it was my first time perusing the in-game manual. I love this game too! The atmosphere, cutscene direction and mood and scope are all great. This last bit won't help you play Vagrant Story at all, but be aware that the in-game manual has fifteen pages dedicated to the mechanics of block puzzles.īonus Advice: Analyze adds the enemy's status read out to your status page in the menu, and that makes so little intuitive sense no one will ever figure it out on their own.The numbers in Vagrant Story have such minor effects that they really only count when you're pushing one into the stratosphere with gems. They don't matter nearly as much as you'd think they do. You know how weapons have the whole element page and the whole affinity page? Ignore them. Since Vagrant Story only has three stats, Strength pulls double duty for both attack power and physical defense. Degenerate is one of the first and most important spells you get. Other than that, I'm just making sure that I my weapon has a hilt with a gem slot so I can have Braveheart slotted in for the 20% accuracy boost at all times, and making sure my hilt's best damage type (edged/pierce/blunt) matches the damage type the blade deals.Against bosses, when my MP is full, I blast them with magic, because having a full MP bar is a waste when you can just generate more MP. ![]() Taking all of this stuff into account, my standard operating priorities have been this: Top off HP with Heal > top off MP with Gain MP > use Temper when HP and MP are full to maintain my weapon.You can very quickly get the Chain Ability "Gain MP," which can easily refill all of your MP in one combo. Similarly, wow attack spells are expensive! But it turns out MP is free.How big of an effective does this have? Typically, when I get to the Golem fight, I would deal 0 damage with melee attacks. This way, I can keep my weapon repaired while keeping its Phantom Points full. I've taken to always using Temper against regular enemies. You start with the Chain Ability "Temper" that restores a very small amount of DP.If you're dealing 0 damage to enemies, your weapon is probably broken. You can restore Durability Points (DP) for "free" at any workshop, but it reduces the weapon's PP an equal amount. Your weapon is half as effective when it's broken.If you run around with the weapon out, PP starts to drain, so sheathe your weapon when not in use. Speaking of, did you know that if a weapon has maxed out Phantom Points (PP), it's twice as strong? I also didn't know that! You get Phantom Points from attacking, so just keep using the same weapon, and it will eventually become much stronger.Hey! Did you know every single mechanic is explained in detail in the game manual you can access at any time in the menu? I didn't! I taught myself most of the quirks of Vagrant Story's myriad systems, but this entire time I could have just read what they all do!. ![]() Here's some stuff I've learned / have been doing this run. This time, I've been trying something different, and I'm basically wrecking every fight I come across effortlessly and it's wild. I have a preferred way I used to play the game, which is by picking an element (Wind is the fastest one, I think) and pumping that number as high as it can go to overwhelm enemy defenses. Vagrant Story is also super inscrutable because it has so many mechanics. I love the aesthetics, the localization, the music, the atmosphere, Sydney Losstarot's extreme low cut greaves, Ashley Riots poofy combat shorts with individual butt cheek windows, the whole thing. Vagrant Story is one of my favorite PS1 games, and I think about it at least once a month, probably.
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